Post by Fa||enAnge| on Aug 14, 2013 11:32:34 GMT
This is an OU tier team that has almost never gone wrong. I wont explain natures, evs, and ivs because those you can see what suits you best.
Mamoswine- thick fat w/ focus sash
Ice shard
EarthQuake
Stone edge
Stealth rock
Mamoswine can set up an easy stealth rock and then go for an ice shard, if the enemy mispredicts and starts with a dragon don't ice shard it, set up a stealth rock. It has easy bulk and can withstand a flamethrower with thickfat.
Espeon- magic bounce w/ focus sash
Psychic
calm mind
shadow ball
morning sun
bounce back hazards and statuses to the enemy while setting up and sweeping, nuff said
Scizor- Technician w/ choice band
bullet punch
u turn
pursuit
super power
Scizor can be very versatile and can end a sweep or stall within a turn. Pursuit can take out those frail psychic and ghost types who swap out in fear. Superpower and bullet punch are must haves, one of the only checks to it is skarmory.
Salamence- Moxie w/ Choice Scarf
Dragon claw
EarthQuake
Aqua tail
Fire Blast
A trainer's best friend:Salamence. Salamence is possibly the best late-game sweeper out there. Fire Blast can take out the Pesky skarmory or grass types. Dragon claw over outrage due to the confusion drawback. Need an easy sweep? Send in this bad boy late-game to finish a crippled pokemon off and take advantage of moxie.
Infernape- Iron Fist w/ Life orb
Swords Dance
mach punch
fire punch
thunder punch
Infernape can deal some heavy damage even without the swords dance. It works well with a focus sash too but watch out for hazards. Water types and flying types arent an issue with thunder punch.
Ferrothorn- iron barbs w/ rocky helmet
Leech seed
ThunderWave
Protect
Power whip
Ferrothorn is my best staller and waller. Have scizor problems? switch in a ferrothorn to not only resist it, but to also deal some damage with iron barbs and rocky helmet. Thunder wave and leech seed is lethal to sweepers. Power Whip will deal that extra damage while i can protect on another turn.
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Well....That's the team, the fire weakness isnt really a problem so chandelure and heatran are not needeed. Walls arent a problem and enemy sweepers will either be taken out quickly, or forced to a slow painful death courtesy of Ferrothorn. Comments an Criticism will be appreciated.
Mamoswine- thick fat w/ focus sash
Ice shard
EarthQuake
Stone edge
Stealth rock
Mamoswine can set up an easy stealth rock and then go for an ice shard, if the enemy mispredicts and starts with a dragon don't ice shard it, set up a stealth rock. It has easy bulk and can withstand a flamethrower with thickfat.
Espeon- magic bounce w/ focus sash
Psychic
calm mind
shadow ball
morning sun
bounce back hazards and statuses to the enemy while setting up and sweeping, nuff said
Scizor- Technician w/ choice band
bullet punch
u turn
pursuit
super power
Scizor can be very versatile and can end a sweep or stall within a turn. Pursuit can take out those frail psychic and ghost types who swap out in fear. Superpower and bullet punch are must haves, one of the only checks to it is skarmory.
Salamence- Moxie w/ Choice Scarf
Dragon claw
EarthQuake
Aqua tail
Fire Blast
A trainer's best friend:Salamence. Salamence is possibly the best late-game sweeper out there. Fire Blast can take out the Pesky skarmory or grass types. Dragon claw over outrage due to the confusion drawback. Need an easy sweep? Send in this bad boy late-game to finish a crippled pokemon off and take advantage of moxie.
Infernape- Iron Fist w/ Life orb
Swords Dance
mach punch
fire punch
thunder punch
Infernape can deal some heavy damage even without the swords dance. It works well with a focus sash too but watch out for hazards. Water types and flying types arent an issue with thunder punch.
Ferrothorn- iron barbs w/ rocky helmet
Leech seed
ThunderWave
Protect
Power whip
Ferrothorn is my best staller and waller. Have scizor problems? switch in a ferrothorn to not only resist it, but to also deal some damage with iron barbs and rocky helmet. Thunder wave and leech seed is lethal to sweepers. Power Whip will deal that extra damage while i can protect on another turn.
-------------------------------------------------------------------------------------------
Well....That's the team, the fire weakness isnt really a problem so chandelure and heatran are not needeed. Walls arent a problem and enemy sweepers will either be taken out quickly, or forced to a slow painful death courtesy of Ferrothorn. Comments an Criticism will be appreciated.